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Current flyer Walmart - Valid from 06.10 to 07.11 - Page nb 13

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Flyer Walmart 06.10.2022 - 07.11.2022
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Prisoner Rescue has one team defending two separate prisoners. The other team tries to rescue them by carrying them to the exfil location. Knockout is a fast, round-based game mode. With a short round time, the team holding the bag of money when time runs out will win that round. There will be a good variety of maps and modes at launch to suit all play styles, including Battle maps and 6v6 maps. Battle maps are large play spaces that we play Ground War and our new mode in. These maps have tanks, boats, helicop- ters and many other vehicles, giving the game a large-scale battle feel. Conversely, our 6v6 maps are smaller, faster-paced maps, set in locations that you might find special forces fighting in. Geoff Smith, MP Design Director Call of Duty Warzone 2.0 is said to be “an extension” of the Modern Warfare II universe; how exactly will these two experiences be linked? Any hints or teases for what fans should expect with the new Warzone 2.0? They will share the same world, the same characters, the same mechanics and the same weaponry. They were developed together from the start. Jack O’Hara, Game Director You’re running a Modern Warfare II Open Beta starting in mid-September; what are your goals with the Beta, and how is player feedback typically used following these large-scale tests? Our goals with the Beta are, of course, to stress test the game and find bugs, but more impor- tantly, it’s to get the game in front of fans and get feedback. With such a huge player base and a wide range of players, it’s great to see how the game gets put to its paces and watch how fans play it. Geoff Smith, MP Design Director

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Prisoner Rescue has one team defending two separate prisoners. The other team tries to rescue them by carrying them to the exfil location. Knockout is a fast, round-based game mode. With a short round time, the team holding the bag of money when time runs out will win that round. There will be a good variety of maps and modes at launch to suit all play styles, including Battle maps and 6v6 maps. Battle maps are large play spaces that we play Ground War and our new mode in. These maps have tanks, boats, helicop- ters and many other vehicles, giving the game a large-scale battle feel. Conversely, our 6v6 maps are smaller, faster-paced maps, set in locations that you might find special forces fighting in. Geoff Smith, MP Design Director Call of Duty Warzone 2.0 is said to be “an extension” of the Modern Warfare II universe; how exactly will these two experiences be linked? Any hints or teases for what fans should expect with the new Warzone 2.0? They will share the same world, the same characters, the same mechanics and the same weaponry. They were developed together from the start. Jack O’Hara, Game Director You’re running a Modern Warfare II Open Beta starting in mid-September; what are your goals with the Beta, and how is player feedback typically used following these large-scale tests? Our goals with the Beta are, of course, to stress test the game and find bugs, but more impor- tantly, it’s to get the game in front of fans and get feedback. With such a huge player base and a wide range of players, it’s great to see how the game gets put to its paces and watch how fans play it. Geoff Smith, MP Design Director
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